Bandai has confirmed the English release of Dragon Ball Super Card Game: Story Booster 01 (ST01) for August 21, 2026, priced at $5.99 per 12-card pack. Unlike a standard Fusion World expansion, Story Booster 01 leans into scene-based artwork and character-driven cards that retell key battles and moments from across the Dragon Ball series, giving this release a more narrative focus than a typical competitive booster set.
The headline addition is an all-new Leader card mechanic: a Leader that can place a Field at the beginning of the game, a first for the Fusion World card pool. That's a meaningful rules-level addition on top of the set's nostalgia-driven presentation, giving both story-focused collectors and competitive players a reason to pick this one up.
This guide covers what's confirmed about Story Booster 01, how the new Field Leader mechanic works, and which EVORETRO products make sense once you're opening packs.
According to Bandai's official Fusion World product page, Story Booster 01 ships August 21, 2026 with a full 85-card list.
With only 2 Secret Rares in the full list, pulls at that rarity will be genuinely scarce even relative to a standard Fusion World booster set.
Story Booster 01 introduces a Leader card that can place a Field at the beginning of the game, a mechanic that hasn't appeared in the Fusion World card pool before. Fields have the potential to shape the early game in ways standard Leaders can't, which makes this set relevant to competitive deckbuilders even though its overall presentation is aimed more at story and collectability.
Unlike Fusion World's numbered expansion sets (like FB10 Cross Force, which released this past June), Story Booster 01 is built around retelling the series' history rather than introducing a fresh competitive card pool tied to current storylines. That distinction matters for anyone deciding whether to treat this as a casual, collection-focused pickup or a genuine addition to a competitive deck.
With just 2 Secret Rares spread across 85 total card types, Story Booster 01's chase pulls will likely carry a real premium on the secondary market almost immediately after release. Collectors chasing a specific Secret Rare should expect to open significantly more packs than they would for a set with a larger high-rarity pool.
If you're picking up Story Booster 01 by the box, EVORETRO's Dragon Ball Super booster box protector keeps the sealed box's artwork and packaging free of shelf wear and dust while you decide when to open it.
Given how scarce the 2 Secret Rares are across this set, EVORETRO's magnetic one-touch card holder gives a Secret Rare or Super Rare pull secure, display-ready protection the moment it comes out of the pack.
With 36 Commons and 20 Rares making up most of the set's card pool, EVORETRO's resealable team bags keep the bulk of your pulls sorted and protected without needing individual cases for every card.
To get ready for Story Booster 01's August 21 release, start with these:
August 21, 2026, at $5.99 per 12-card pack.
Story Booster 01 introduces a Leader that can place a Field at the beginning of the game, a first for the Fusion World card pool.
Just 2, out of 85 total card types, making Secret Rare pulls especially scarce.
No. It's a Story Booster, built around scene-based artwork and character-driven cards retelling key Dragon Ball moments, rather than a standard numbered expansion.
Story Booster 01 gives Dragon Ball Super Card Game collectors a nostalgia-driven release with a genuinely new competitive wrinkle in its Field Leader mechanic. Whether you're chasing one of the set's two Secret Rares or just want a scene-accurate addition to your collection, having the right protection ready for August 21 is the easiest way to keep your pulls looking as good as the day you opened them.
Keep an eye on Bandai's official Fusion World channels for any additional release details as the date approaches.
If you want to learn more about protecting Dragon Ball Super Card Game releases, these guides may also help:
!