Magic The GatheringMTG LegacyNatural Order

Meilleures cibles d'Ordre naturel : Progenitus, Béhémoth Griffe-de-tonnerre et plus

Natural Order can fetch any green creature in your library, which sounds overwhelming until you realize only a handful of targets actually see consistent play, each solving a different problem.

Choosing the right target isn't about picking the single biggest creature available; it's about matching the fetch to what your deck actually needs to close out a specific game.

Legacy's Elves and Cradle Control decks have refined this decision over years of play, converging on a small set of green creatures that each answer a different kind of matchup.

This guide walks through the most common Natural Order targets, what each one is actually for, and how to decide between them at the table.

Craterhoof Behemoth: The Board-Wide Finisher

Craterhoof Behemoth gives every creature you control trample and a burst of power and toughness equal to the number of creatures on your side, which is why Legacy Elves decks treat it as the primary combo finisher.

It's the correct target when your board is already wide enough to represent lethal damage the instant it resolves, since its entire value depends on how many other creatures are already in play.

Progenitus: The Safe, Hard-to-Answer Clock

Progenitus is a 10/10 with protection from every color, making it essentially untouchable by the vast majority of removal spells in Legacy, and it only needs one creature in play to start attacking for a fast clock.

It's the right call when Craterhoof wouldn't actually be lethal, or when the opponent has enough interaction that a single, hard-to-remove threat is safer than betting everything on one alpha strike.

Atraxa, Grand Unifier: Refilling the Whole Hand

Newer green-heavy decks have added Atraxa, Grand Unifier as a target, cheating out a creature that refills your hand with cards while also gaining a meaningful amount of life the moment it lands.

This target shines in a grindier matchup where the game isn't about winning immediately, but about stabilizing and rebuilding a resource advantage after a long, attrition-heavy start.

Worldspine Wurm and Terastodon: Board-Altering Options

Worldspine Wurm leaves behind three enormous Wurm tokens even if it's dealt with, making it resilient against a single removal spell in a way most Natural Order targets aren't.

Terastodon lets you destroy up to three noncreature permanents when it enters, which can strip away problematic enchantments, artifacts, or even a key land in a pinch rather than just adding a body to the board.

Woodfall Primus and Bane of Progress: Answering a Problem Board

Woodfall Primus destroys a noncreature permanent when it enters and can do it again from the graveyard, giving green a repeatable answer to an artifact or enchantment that's otherwise hard to interact with.

Bane of Progress destroys every artifact and enchantment on the battlefield when it enters, a blunt but effective reset button against decks built around exactly those card types.

Keep whichever finishers you're running organized in a one-touch magnetic holder so your bombs are easy to find mid-game.

Matching the Target to the Matchup

Sideboarding between targets is common in decks that run more than one Natural Order payoff, swapping Progenitus in against removal-heavy decks and leaning on Craterhoof when the matchup is a straightforward race.

Running two or three of these targets rather than committing to just one gives a Natural Order deck real flexibility without sacrificing its core game plan.

Sideboard-Only Targets Worth Knowing

Some Natural Order targets are narrow enough that they only earn a deck slot after sideboarding, brought in specifically to answer a problem an opponent's deck is expected to present.

Knowing a handful of these situational options ahead of time, rather than scrambling to find one mid-match, is part of what separates an experienced Natural Order pilot from a newer one.

Building a Toolbox Instead of One Fixed Plan

The strongest Natural Order shells in Legacy tend to run a small toolbox of two or three targets rather than committing the deck entirely to a single finisher, since different opponents call for different answers.

Treating Natural Order as a flexible search spell, not a one-card combo, is what lets a well-built green deck adapt from one matchup to the next without changing its core sixty.

Common Mistakes to Avoid

  • Fetching Craterhoof Behemoth when the board isn't wide enough for it to be lethal.
  • Ignoring Progenitus as a safer option against interaction-heavy decks.
  • Ignoring your library's other targets after fetching one Progenitus or Craterhoof.
  • Forgetting the fetched creature must still be a green card to be a legal target.

Frequently Asked Questions

What is the most common Natural Order target?

Craterhoof Behemoth, especially in Legacy Elves as a board-wide combo finisher.

Why is Progenitus a popular alternative target?

Its protection from every color makes it extremely difficult for most decks to remove.

Can Natural Order fetch more than one creature at once?

No, it searches for exactly one green creature card per cast.

Is Atraxa, Grand Unifier a green creature that Natural Order can fetch?

Yes, as long as it's green among its colors, it's a legal target for the search.

Pick the Payoff That Actually Wins the Game

The right Natural Order target changes from matchup to matchup, and the strongest Legacy decks run more than one option rather than betting everything on a single finisher.

Keep your combo pieces and finishers sorted in a 100-count deck box so your list stays tournament-ready.

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