A brand-new trading card game built around a video game just broke a funding record most hobbyists assumed was untouchable.
The Official Cyberpunk Trading Card Game, built by WeirdCo in partnership with CD Projekt Red, closed its Kickstarter campaign with $28,353,088 raised from 50,773 backers.
That total makes it the most-funded tabletop game campaign in Kickstarter's history, and the third most-funded project of any kind on the entire platform.
Here is what actually happened during the campaign, how it compares to the records it broke, and what the number means heading into the game's November retail launch.
The campaign ran for 31 days, from March 17 through April 17, 2026, and it crossed its original $100,000 goal within hours of launching.
By April 1 it had overtaken Brandon Sanderson's Cosmere Roleplaying Game to become the most-funded tabletop campaign ever, then kept climbing for another two and a half weeks before locking in at $28,353,088 from 50,773 backers.
The Cosmere RPG had held the tabletop record after its own blockbuster 2024 campaign, and Exploding Kittens' original 2015 run had long stood as the benchmark everyone measured viral tabletop funding against.
Cyberpunk TCG passed both, and only two non-tabletop projects in Kickstarter's entire history raised more money, putting a brand-new trading card game in genuinely rare company.
Cyberpunk 2077 spent years rebuilding its reputation after a rocky 2020 launch, and by the time this campaign went live, the game and its Edgerunners anime tie-in had a large, loyal, financially active fanbase primed for merchandise.
Pairing that built-in audience with CD Projekt Red's direct involvement and WeirdCo's game design gave backers confidence this wasn't a speculative passion project but a fully resourced product with a real release date behind it.
Not every corner of the hobby celebrated the number. Discussion threads on r/boardgames tracked the funding climb with a notably skeptical tone even as the total kept setting new records.
That reaction is worth taking seriously rather than dismissing as noise, since a funding record measures how many people were willing to back a crowdfunding pledge months before release, not whether the finished game actually plays well long-term.
Raising $28.3 million got Kickstarter backers a Beta pledge months ahead of everyone else, but it did not change the retail calendar for the rest of the hobby. Retail prerelease weekend lands October 30, 2026, with full retail availability on November 6, 2026.
That gap between funding success and retail shelf presence is where a lot of crowdfunded games either prove themselves or fade, and it is the real test still ahead of Cyberpunk TCG.
A record this size signals to other publishers that a strong video-game license, paired with a transparent, well-produced Kickstarter, can out-earn originally-designed tabletop games that built their own IP from scratch.
Expect more licensed-property TCGs to chase this exact playbook over the next few years, which makes understanding what worked here, and what critics questioned, useful well beyond this one game alone.
Kickstarter campaigns at this scale typically unlock stretch goals as the total climbs, and this one was no exception, adding bonus cards and components as funding kept passing new thresholds.
One of the better-known examples came at the $20 million mark, when backers unlocked two Cyberpunk: Edgerunners promo cards, David Martinez and Lucy, bundled into the Beta Box well before any Edgerunners-focused set was planned.
Crowdfunding history is full of well-funded campaigns that still shipped late, shipped a scaled-back version of what was promised, or ran into manufacturing delays no amount of money could fully prevent.
Cyberpunk TCG's resourcing through CD Projekt Red reduces that risk compared to a typical indie Kickstarter, but it doesn't eliminate it entirely, which is another reason the retail launch date matters as much as the funding total.
$28,353,088 from 50,773 backers, making it the most-funded tabletop game Kickstarter campaign ever.
It passed Brandon Sanderson's Cosmere Roleplaying Game on April 1, 2026, to take the all-time tabletop crown.
Retail prerelease weekend is October 30, 2026, with full retail launch on November 6, 2026.
No, r/boardgames discussion around the funding climb was reported as notably skeptical even as the total grew.
A funding record this size means demand at retail is going to be real, not hypothetical, the moment November 6 arrives. Sleeve your first pulls the day they come out of the pack with a set of EVORETRO graded card sleeves.
!