Enchanting TalesMagic: The GatheringWilds of Eldraine

Enchanting Tales Rarity Breakdown: Mythics, Rares, and Uncommons

Enchanting Tales is not one flat pool of 63 equally likely cards. Its rarity structure closely mirrors a small standalone expansion, which directly affects how often you will see any specific card.

Knowing the exact breakdown, 15 mythic rares, 30 rares, and 18 uncommons, helps set realistic expectations for how many boosters it might take to land a specific chase card.

The rarity split also determines which cards are more common trade fodder versus genuine long-term chase targets worth protecting the moment you pull them.

This guide breaks down each rarity tier and what it means for opening Wilds of Eldraine boosters.

The 18 Uncommons

Uncommons make up the largest single rarity share numerically relative to how many appear per Collector Booster, since Collector Boosters guarantee both a non-foil and a traditional foil uncommon Enchanting Tales card in every single pack.

This guaranteed placement makes uncommons the most reliably obtainable tier of the sheet, useful for players focused on completing a full uncommon run rather than chasing the rarer mythics.

The 30 Rares

Rares represent the largest rarity tier by card count, making up 30 of the sheet's 63 total cards, and they appear with significantly better odds than the sheet's mythics in the dedicated Enchanting Tales slot.

In a Collector Booster's non-foil rare-or-mythic Enchanting Tales slot specifically, rares show up roughly 73.3% of the time compared to mythics, giving rares by far the best individual odds of any tier outside the guaranteed uncommon slot.

The 15 Mythic Rares

Mythic rares are the smallest tier by card count but include some of the sheet's most sought-after cards, including Necropotence and Omniscience, both widely considered among Magic's most powerful enchantments.

In that same Collector Booster slot, mythics appear roughly 10% of the time, meaning a specific mythic is meaningfully harder to pull than the sheet's rares despite both tiers competing for the same card slot.

How Anime Borderless Cards Interact With Rarity

The 20 anime borderless cards are drawn specifically from the mythic and rare pools, 15 mythics and 5 rares, meaning not every rarity tier has an equal chance of producing an anime borderless pull.

Within that same Collector Booster slot, anime borderless rares appear roughly 6.7% of the time and anime borderless mythics roughly 10%, stacking an additional layer of rarity on top of the base mythic-or-rare split.

Why Uncommons Matter More Than They Might Seem

Because uncommons are guaranteed in every Collector Booster and appear regularly in Draft and Set Boosters too, they end up being the tier most players actually complete first, well before finishing a full mythic run.

Several uncommons on the sheet, including budget-friendly staples like Impact Tremors and Hardened Scales, see real constructed and Commander play despite their lower rarity.

Planning a Collecting Strategy Around Rarity

A collector focused on completing the full 18-card uncommon tier will get there far faster, and for less money, than one chasing all 15 mythics, given the guaranteed uncommon slot in every Collector Booster.

Prioritizing specific high-value mythics individually, rather than opening boosters purely at random, is usually the more cost-effective way to acquire the sheet's rarest and most expensive cards.

How Rarity Affects Long-Term Price Trends

Cards from the smaller mythic tier tend to hold value more consistently over time than rares from the same sheet, simply because fewer total copies enter circulation relative to overall demand.

Uncommons, despite being the most common tier, can still carry real value if the specific card sees enough competitive or Commander play, as several budget-friendly Enchanting Tales uncommons demonstrate.

How Draft and Set Boosters Differ From Collector Boosters

Draft and Set Boosters include only one guaranteed Enchanting Tales slot each, without the additional guaranteed foil uncommon that Collector Boosters provide, making rarity odds somewhat harder to calculate precisely across booster types.

This difference is worth factoring in if you are specifically trying to complete one rarity tier as efficiently as possible.

Common Mistakes to Avoid

  • Assuming all 63 Enchanting Tales cards have equal pull odds regardless of rarity.
  • Overlooking that uncommons are guaranteed in every Collector Booster.
  • Underestimating how much harder mythics are to pull compared to rares in the same slot.
  • Forgetting that anime borderless cards only draw from the mythic and rare pools.

Frequently Asked Questions

How many mythic rares are in Enchanting Tales?

There are 15 mythic rares out of the full 63-card sheet.

Are uncommons guaranteed in Collector Boosters?

Yes, both a non-foil and a foil uncommon Enchanting Tales card are guaranteed per pack.

What are the odds of a mythic versus a rare in the Enchanting Tales slot?

Roughly 10% for a mythic compared to about 73.3% for a rare in that Collector Booster slot.

Can uncommons have an anime borderless version?

No, anime borderless cards are drawn only from the mythic and rare tiers.

Stack Your Booster Odds Wisely

Understanding exactly how Enchanting Tales splits across rarities makes it much easier to plan a realistic collecting goal instead of guessing at your odds. A stack of EVORETRO toploaders keeps every rarity tier protected the moment it comes out of the pack.

For organizing a growing collection across all three rarity tiers, a binder with a secure elastic closure keeps everything sorted and easy to review. The EVORETRO 9-pocket binder with elastic handles that well.

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