Fifteen signature cards define what makes Iron Fist feel different from every other hero in Marvel Champions: The Card Game. Some generate chi, some spend it, and a few just make the whole engine run smoother.
Fantasy Flight Games previewed a meaningful chunk of these cards directly in its own coverage of the pack, which gives us a solid picture of the kit even before release.
Below, we group the previewed cards by role - identity cards, Technique upgrades, chi generators, and defensive support - rather than listing them in numeric order, since the roles make the kit easier to understand.
Where a card has not been detailed publicly yet, we say so rather than guessing at its effect.
Danny Rand (Iron Fist, 1B) is the alter-ego side, and his ability lets you search for one Technique upgrade once per turn and put it directly into play. He is also the form that removes the temporary keyword from Technique cards, letting them survive past the end of the round.
Iron Fist (Iron Fist, 1A) is the hero side, and he is the one who actually generates chi counters as cards are played. Flipping between these two identities at the right moment is a core part of piloting this hero well.
Three of the five Technique cards have confirmed names and effects. Channel the Iron Fist (Iron Fist, 8) spends 1 chi counter to boost attack power. Feel the Flow (Iron Fist, 10) spends any number of chi counters to thwart that same amount of threat.
Redirect Chi (Iron Fist, 12) spends 2 chi counters to generate two wild resources. The remaining two Technique cards have not had their full names or effects detailed in public preview coverage as of this writing.
Deep Breathing (Iron Fist, 2) is a zero-cost card that exists specifically to generate a chi counter cheaply. Fists of Fury (Iron Fist, 4) and Lei Kung (Iron Fist, 6) are low-cost cards that double as chi generators on top of their own standalone effects.
Book of the Iron Fist (Iron Fist, 7) lets you immediately replay a discarded Technique card from your discard pile, effectively carrying a Technique's usefulness into the next round despite the temporary keyword.
Not every chi counter needs to go through a Technique card. The Way of Things (Iron Fist, 5) and Dragon Punch (Iron Fist, 3) give Danny Rand alternate ways to spend banked chi, which matters since only four counters survive past the end of the player phase.
Having these outlets available means a turn that generates more chi than your current Technique selection can use is not automatically wasted.
Jessica Jones and Luke Cage, the earlier Hero Packs in this cycle, both lean on more conventional Marvel Champions resource systems. Iron Fist's fifteen signature cards are built around a resource that nearly every card in his deck touches in some way, which is a tighter design than most heroes get.
That tightness is also why the full fifteen-card set rewards reading together rather than piecemeal - a Technique card in isolation looks unremarkable, but paired with the generators and outlets around it, the kit reveals a genuinely combo-driven hero.
Helpful Bystander (Iron Fist, 13) increases hand size, which indirectly fuels the chi engine by letting you play more cards per turn - though the bystander will need protecting in return. No Time to Bleed (Iron Fist, 19) doubles up on the benefits of playing lots of cards in a turn, including healing from attacks triggered by cards like Demoralize (Iron Fist, 16).
Redirection Mastery (Iron Fist, 18) and Tonfa (Iron Fist, 20) both reward the exact-defense interaction, where your DEF precisely matches an attacker's modified ATK. Luke Cage (Iron Fist, 22) helps stack defense values toward that threshold, and his team-up card Power Man and Iron Fist (Iron Fist, 24) is a zero-cost event that generates chi when played. As your collection of signature cards across heroes grows, a 3-inch ring binder keeps each hero's full card set organized and easy to reference.
Fifteen signature cards, confirmed directly in Fantasy Flight's own preview coverage.
Channel the Iron Fist, Feel the Flow, and Redirect Chi are confirmed; two remain undetailed publicly.
It lets you immediately replay a discarded Technique card from your discard pile.
Yes - he is included as an ally that supports Iron Fist's exact-defense plays.
Deep Breathing, and the team-up card Power Man and Iron Fist, both generate chi at zero cost.
Fifteen new signature cards are a meaningful addition to any collection, and they deserve the same protection as your other staples. A pack of perfect fit inner sleeves is the easiest way to double-sleeve them before they see regular play.
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