Marvel Champions LCG is the first Living Card Game EVORETRO has covered, and the first question most new collectors ask is whether it needs a completely different storage setup than Pokemon, Magic, or One Piece.
The short answer is that card size is not the issue; deck structure is, and that distinction matters more the deeper a collection gets.
A standard TCG collection is usually built around one deck type repeated over and over, while a Marvel Champions collection stacks several different deck types inside a single scenario.
Here is what is genuinely different about storing and sleeving this game, and what already-owned sleeve and binder stock still covers without any changes.
Marvel Champions uses the same 63.5mm by 88mm standard card size as most mainstream TCGs, so a sleeve stock built for Magic, Pokemon, or Lorcana fits the bulk of a Marvel Champions collection without buying anything new.
The one exception is the smaller mini-size identity and some ally cards, roughly 41mm by 63mm, which need a separate mini sleeve rather than a standard one.
A single Marvel Champions scenario runs a player deck, a villain deck, an encounter deck, and sometimes a separate scheme deck simultaneously, where a standard TCG collection usually organizes around one deck type at a time.
That means a storage plan built only around single-deck boxes runs out of dedicated slots fast once a second or third scenario's worth of decks needs to stay separated.
Beyond each scenario's main encounter deck, Marvel Champions reuses small modular encounter sets across multiple scenarios, which only work if they stay separable and clearly labeled rather than shuffled permanently into one big pile.
A 9-pocket flex binder with clear pages makes it easy to flip to a specific modular set by sight instead of resorting every time you want to swap one in.
Campaign Expansions like Fear No Evil track choices across linked scenarios on physical log sheets, not cards, which most TCG collectors have never had to plan storage space for.
Keeping that log sheet with its expansion box rather than loose in a drawer saves real frustration the next time your group picks the campaign back up weeks later.
Your hero's identity card and core player deck get shuffled and handled every single session, far more often than most encounter or villain cards, which makes them the highest-priority cards to sleeve first if you are not sleeving everything.
A pack of EVORETRO Premium Soft Card Sleeves is enough to cover a hero's full player deck plus several Hero Packs' worth of signature cards.
Standard sleeves, 9-pocket binder pages, and deck boxes all still work for Marvel Champions; the change is in how many of each you need and how you group them, not what you buy in the first place.
Planning storage by deck role, player cards, villain and encounter cards, and modular sets, rather than by set or expansion name, keeps a growing collection usable instead of one large undifferentiated pile.
Labeling storage by which expansion a card came from works for most TCGs, since a set rarely gets split across multiple physical locations, but Marvel Champions breaks that pattern because modular encounter sets get pulled out of their original box and reused in completely different scenarios.
A simpler system is labeling by what a set actually does, a specific villain's modular set or a general-purpose set, rather than by which expansion originally included it, since that is how you will actually look for it again mid-campaign.
No, Marvel Champions uses the same 63.5mm by 88mm standard size as most TCGs, so standard sleeves fit.
Those use a smaller roughly 41mm by 63mm size and need a separate mini sleeve, not the standard pack.
It is not required, but sleeving your hero and identity cards protects what you handle most each session.
Keep them with the expansion box itself since they are paper, not cards, and get referenced across multiple sessions.
Sort your collection by deck role before your group's next session rather than after a shelf gets out of hand. Keep a 9-pocket flex binder on hand for modular encounter sets so swapping one into a new scenario takes seconds instead of a full resort.
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