Natural Order isn't the only way to search a green creature straight out of your deck. Eladamri's Call, Chord of Calling, and Green Sun's Zenith all promise a similar payoff, but each one asks a different price for it.
Legacy Elves players in particular treat this choice as a real deckbuilding decision, not a coin flip. The four cards solve overlapping problems with different mana, timing, and color restrictions.
This guide lines up all four tutors side by side so you can see exactly what each one costs versus what it delivers.
Whether you're building a competitive Legacy list or a casual Commander toolbox deck, the right tutor depends on your curve, your colors, and how badly you need instant speed.
Natural Order costs 2GG, but the real price is its additional cost: you must sacrifice a green creature before you search your library. That upfront sacrifice is what lets it put any green creature directly onto the battlefield instead of into your hand.
Because it skips the hand entirely, Natural Order is the fastest way to deploy a huge finisher like Craterhoof Behemoth or Progenitus. The tradeoff is that you need a green creature in play first, so it does nothing on an empty board.
Eladamri's Call searches for any creature, not just green ones, and puts it into your hand rather than the battlefield. It costs only one green mana, making it the cheapest tutor of the four by a wide margin.
The tradeoff is speed of impact. A creature that lands in your hand still needs to be cast, so Eladamri's Call suits toolbox decks that want flexibility over an immediate battlefield presence.
Chord of Calling's convoke ability lets you tap creatures instead of paying mana, so its real cost shrinks as your board grows. Cast at instant speed, it can search for a creature of any color, not just green.
Early in a game, Chord of Calling plays closer to a six-mana spell, which is why most players consider it the weakest of the group in a vacuum. Its instant-speed flexibility still earns it a slot once a deck has enough bodies to convoke down.
Green Sun's Zenith functions like Eladamri's Call that puts the creature directly onto the battlefield for one extra mana. Its X cost also lets it scale from a one-mana Dryad Arbor early on up to a game-ending threat later.
That scalability is why Green Sun's Zenith shows up in decks that Natural Order can't touch, since it works with any green creature at any point on the curve rather than needing a sacrifice first.
Natural Order and Green Sun's Zenith both put a creature directly into play, while Eladamri's Call and Chord of Calling deliver to hand instead. Natural Order needs a green creature to sacrifice; Green Sun's Zenith needs none, only mana.
Eladamri's Call and Chord of Calling both search any color, which matters in a deck that isn't mono-green. Chord's convoke cost is the only one of the four that genuinely shrinks as the game goes on.
Legacy Elves decks that want to combo out with Craterhoof Behemoth still default to Natural Order, since putting a giant creature directly into play for four mana is unmatched. Multicolor toolbox decks lean on Eladamri's Call or Chord of Calling instead, since color flexibility outweighs the speed loss.
Green Sun's Zenith is the natural fit for any mono-green or green-heavy deck that wants one card to do multiple jobs across the whole game. Store the whole tutor package in a plastic deck box so your combo pieces never get left behind between rounds.
No, Green Sun's Zenith avoids the sacrifice cost, but Natural Order can put a huge finisher directly into play for less total mana in the right board state.
Yes, Chord of Calling searches for a creature of any color, unlike Natural Order and Green Sun's Zenith, which are restricted to green.
Eladamri's Call at one mana is the cheapest way to find a creature early, though it only goes to hand rather than the battlefield.
Yes, many Legacy Elves lists run Natural Order alongside Green Sun's Zenith since the two target different points on the mana curve.
Whichever tutor you settle on, the payoff card is usually the most expensive piece of cardboard in the deck. A set of matte card sleeves keeps your finisher shuffle-safe every time Natural Order or Green Sun's Zenith goes hunting for it.
Pair sleeves with the right storage and your whole 60-card list travels safely from game one to game three.
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