Magic: The GatheringMTGPlanechase

Planechase Anthology vs. Archenemy: Comparing Magic's Two Multiplayer Variants

Planechase and Archenemy are the two big oversized-card multiplayer variants Wizards of the Coast has built for Magic, and they get compared constantly by players deciding which one to buy first.

Both use a supplementary deck of big, non-standard cards sitting alongside a normal 60-card deck, and both are designed to shake up an ordinary multiplayer pod.

But the actual mechanics driving each variant are genuinely different, not just cosmetic reskins of the same idea.

This guide breaks down what separates Planechase Anthology from Archenemy, and covers the honest answer on whether they can share a table.

Plane Cards vs. Scheme Cards

Planechase Anthology's planar deck is built from oversized Plane and Phenomenon cards that sit face up and continuously alter the rules everyone plays under until the group moves to a new plane.

Archenemy's scheme deck instead gives one designated player, the Archenemy, a one-time bonus effect at the start of their turn by revealing the top Scheme card, rather than a persistent rules change affecting the whole table.

How Each Variant Actually Triggers

Planechase relies on a special planar die rolled by the active player, with a free first roll and increasingly costly additional rolls, deciding whether the group changes planes or triggers a chaos ability.

Archenemy has no equivalent die at all; the Archenemy simply plays their next scheme for free during their upkeep, making its pacing far more predictable turn to turn.

Who Gets the Advantage

Planechase's plane effects apply evenly to every player at the table regardless of whose turn it is, so no single player is specifically favored by the current plane.

Archenemy, by contrast, is explicitly built to give one player, the Archenemy, a structural edge against the rest of the table acting as a group.

What Each Box Actually Includes

Planechase Anthology bundles four 60-card theme decks with 86 oversized Planar cards, four slide deck boxes, tokens, and a planar die.

A comparable Archenemy box centers on a single 60-card Archenemy deck paired with its own scheme deck, built to run the villain role right out of the package.

Which One Is Easier to Learn

New players tend to pick up Archenemy faster since its single upkeep trigger is a simpler concept than tracking an ongoing plane effect plus die-roll costs.

Planechase rewards a bit more rules literacy up front, but that investment pays off with a wider variety of situations across dozens of different planes.

Can You Combine Them at One Table

Groups experienced with both variants sometimes run Planechase and Archenemy together in the same game, layering a persistent plane effect on top of periodic scheme triggers for an even more chaotic pod.

This combined approach is a well-documented community favorite for groups that already own both products and want maximum variance on a big game night.

Deciding Which to Buy First

Groups on a tighter budget who want maximum variance from a single purchase tend to get more mileage out of Planechase Anthology, since one box outfits an entire four-player pod with matching decks.

Groups that specifically want a lopsided, one-versus-many dynamic should prioritize Archenemy instead, since that structural imbalance is the whole point of the format.

The Community's Long-Standing Comparison

Players and dedicated Magic outlets have compared Planechase and Archenemy against each other for years, often describing both as underrated formats that deserve more table time than they get.

That ongoing comparison is a useful signal on its own: both variants have staying power precisely because they solve different problems for a multiplayer pod rather than competing for the exact same niche.

Cost to Get Started With Each

A single Planechase Anthology box outfits four players at once, which often works out to a lower cost per player than four people each buying their own smaller product.

Archenemy products tend to ship as single-deck packages, so equipping an entire table with the villain role for multiple games usually means buying more than one box over time.

Common Mistakes to Avoid

  • Assuming Archenemy's scheme cards work the same way Planechase's Plane cards do.
  • Expecting the planar die mechanic to carry over into an Archenemy-only game.
  • Buying both boxes before confirming your playgroup actually wants that much added variance.
  • Forgetting that Archenemy gives one player a built-in advantage that Planechase does not.

Frequently Asked Questions

Do Planechase and Archenemy use the same size cards?

Both use oversized cards, but Plane and Scheme cards serve different mechanical roles.

Is Archenemy easier to learn than Planechase?

Most new players pick up Archenemy's single upkeep trigger faster than tracking an ongoing plane effect.

Can Planechase and Archenemy be played together?

Yes, experienced groups combine both variants in the same multiplayer game for extra chaos.

Does Archenemy include a special die like Planechase?

No, Archenemy has no die; the designated Archenemy simply plays their next scheme for free each turn.

Try Both Variants at Your Next Game Night

Neither variant replaces the other, and the honest answer for most groups is that both are worth owning if the goal is maximum multiplayer variety. Keep your regular 60-card decks in a deck box so switching between a Planechase game and an Archenemy game stays quick.

If you are still deciding which variant to try first, the rest of this guide series covers Planechase Anthology's contents and rules in more depth.

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