Fusion World FB12, Reach the God, carries 123 total card types, and how that number breaks down across rarity tiers matters more for realistic expectations than the headline card count alone.
Bandai's own retail listings split the 123 types into six tiers: Leader, Common, Uncommon, Rare, Super Rare, and Secret Rare, following the same structure Fusion World has used consistently since FB09.
Understanding that split ahead of opening packs is the difference between a realistic sense of what a booster box will likely contain and a vague hope built on the total card count alone.
Here's the full rarity breakdown for Reach the God, and what each tier actually means for collectors.
Reach the God's 123 card types break down as 5 Leaders, 40 Commons, 35 Uncommons, 25 Rares, 15 Super Rares, and 3 Secret Rares, per current U.S. retail listings. That's the same exact split FB09, FB10, and FB11 have all used, making Reach the God a known quantity rather than a structural surprise.
Five Leaders is also consistent with every mainline set since FB03, following an early era where FB01 launched with 8 Leaders and FB02 pulled back to just 4.
Leader cards anchor a deck's identity and color in Fusion World, and five Leaders per set means five distinct deck-building directions collectors and players can pursue from Reach the God alone. Each Leader typically defines its own color pillar within the game's system.
For collectors focused purely on completing a set rather than building competitive decks, Leaders are still worth tracking separately since they're a small, fixed-count tier rather than a large rarity pool.
Together, Commons and Uncommons account for 75 of the set's 123 total types, well over half the checklist. These are the cards a booster box naturally supplies in volume, making them the easiest tier to complete through ordinary pack opening.
Collectors chasing a full 123-card set should expect Commons and Uncommons to fill in naturally, with the real challenge concentrated in the smaller, scarcer tiers above them. EVORETRO's Perfect Fit Sleeves are a practical, low-cost way to keep this bulk of the set in good condition as it accumulates.
Rares and Super Rares together make up 40 of the set's 123 types, a meaningfully smaller pool than Commons and Uncommons. These tiers are where a Reach the God pull starts to feel like a genuine step up from a routine pack.
Super Rares in particular tend to carry strong artwork and are often the tier casual collectors specifically hope to land, even without chasing the set's top Secret Rares.
Reach the God's three Secret Rares are the smallest, scarcest tier in the set, and each one is expected to receive its own Super Alt-Art version, continuing the pattern FB09 through FB11 established. That means the true chase count for the set's top tier is effectively six distinct cards once Alt-Art and Super Alt-Art versions are counted.
Fusion World has no God Rare tier above this — Secret Rare, then Alt-Art, then Super Alt-Art is the complete top-end ladder for this line, and it has been since the format's 2024 launch.
With only 3 Secret Rares out of 123 total types, and a Super Alt-Art version layered on top of each, a single booster box is a reasonable bet for landing a Rare or Super Rare, but not a guarantee of hitting a specific named Secret Rare. Recent sets in the line have shown genuinely wide pricing swings on their top Super Alt-Art singles precisely because of how scarce that tier is.
Budgeting a purchase around completing Commons, Uncommons, and Leaders first, with Secret Rares as a bonus rather than an expectation, is the more realistic way to plan a Reach the God purchase, whether you're buying single packs or a full booster box.
Three, each also receiving its own Super Alt-Art version.
123, split across Leader, Common, Uncommon, Rare, Super Rare, and Secret Rare tiers.
They're a small, fixed tier of 5 cards, distinct from the game's chase-rarity tiers.
No, that tier exists only in the separate DBS Masters and DIVERS card lines.
Chasing a full 123-card set is a long-term project worth setting up properly from the first booster box. EVORETRO's Magnetic One-Touch Holders give any Super Rare or Secret Rare pull a rigid case the moment it's confirmed.
For the Commons and Uncommons filling out the bulk of the checklist, everyday sleeving keeps the whole collection in consistent condition as it grows.
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