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Reach the God Rarity Breakdown: What the 123 Card Types Mean for Pull Odds

Fusion World FB12, Reach the God, carries 123 total card types, and how that number breaks down across rarity tiers matters more for realistic expectations than the headline card count alone.

Bandai's own retail listings split the 123 types into six tiers: Leader, Common, Uncommon, Rare, Super Rare, and Secret Rare, following the same structure Fusion World has used consistently since FB09.

Understanding that split ahead of opening packs is the difference between a realistic sense of what a booster box will likely contain and a vague hope built on the total card count alone.

Here's the full rarity breakdown for Reach the God, and what each tier actually means for collectors.

The Full Rarity Split

Reach the God's 123 card types break down as 5 Leaders, 40 Commons, 35 Uncommons, 25 Rares, 15 Super Rares, and 3 Secret Rares, per current U.S. retail listings. That's the same exact split FB09, FB10, and FB11 have all used, making Reach the God a known quantity rather than a structural surprise.

Five Leaders is also consistent with every mainline set since FB03, following an early era where FB01 launched with 8 Leaders and FB02 pulled back to just 4.

What Leader Cards Mean for Deck Building

Leader cards anchor a deck's identity and color in Fusion World, and five Leaders per set means five distinct deck-building directions collectors and players can pursue from Reach the God alone. Each Leader typically defines its own color pillar within the game's system.

For collectors focused purely on completing a set rather than building competitive decks, Leaders are still worth tracking separately since they're a small, fixed-count tier rather than a large rarity pool.

Commons and Uncommons Make Up Most of the Set

Together, Commons and Uncommons account for 75 of the set's 123 total types, well over half the checklist. These are the cards a booster box naturally supplies in volume, making them the easiest tier to complete through ordinary pack opening.

Collectors chasing a full 123-card set should expect Commons and Uncommons to fill in naturally, with the real challenge concentrated in the smaller, scarcer tiers above them. EVORETRO's Perfect Fit Sleeves are a practical, low-cost way to keep this bulk of the set in good condition as it accumulates.

Rares and Super Rares: the Middle Tiers

Rares and Super Rares together make up 40 of the set's 123 types, a meaningfully smaller pool than Commons and Uncommons. These tiers are where a Reach the God pull starts to feel like a genuine step up from a routine pack.

Super Rares in particular tend to carry strong artwork and are often the tier casual collectors specifically hope to land, even without chasing the set's top Secret Rares.

Secret Rares and the Super Alt-Art Chase

Reach the God's three Secret Rares are the smallest, scarcest tier in the set, and each one is expected to receive its own Super Alt-Art version, continuing the pattern FB09 through FB11 established. That means the true chase count for the set's top tier is effectively six distinct cards once Alt-Art and Super Alt-Art versions are counted.

Fusion World has no God Rare tier above this — Secret Rare, then Alt-Art, then Super Alt-Art is the complete top-end ladder for this line, and it has been since the format's 2024 launch.

Setting Realistic Pull Expectations

With only 3 Secret Rares out of 123 total types, and a Super Alt-Art version layered on top of each, a single booster box is a reasonable bet for landing a Rare or Super Rare, but not a guarantee of hitting a specific named Secret Rare. Recent sets in the line have shown genuinely wide pricing swings on their top Super Alt-Art singles precisely because of how scarce that tier is.

Budgeting a purchase around completing Commons, Uncommons, and Leaders first, with Secret Rares as a bonus rather than an expectation, is the more realistic way to plan a Reach the God purchase, whether you're buying single packs or a full booster box.

Common Mistakes to Avoid

  • Assuming a single booster box guarantees a specific Secret Rare.
  • Overlooking that each Secret Rare gets its own separate Super Alt-Art version.
  • Confusing Fusion World's rarity ladder with the God Rare tier used in a different Dragon Ball card line.
  • Underestimating how much of the 123-type checklist is filled by Commons and Uncommons alone.

Frequently Asked Questions

How many Secret Rares are in Reach the God?

Three, each also receiving its own Super Alt-Art version.

How many total card types does the set have?

123, split across Leader, Common, Uncommon, Rare, Super Rare, and Secret Rare tiers.

Are Leaders considered rare in this set?

They're a small, fixed tier of 5 cards, distinct from the game's chase-rarity tiers.

Does Fusion World have a God Rare tier?

No, that tier exists only in the separate DBS Masters and DIVERS card lines.

Building Toward a Complete Checklist

Chasing a full 123-card set is a long-term project worth setting up properly from the first booster box. EVORETRO's Magnetic One-Touch Holders give any Super Rare or Secret Rare pull a rigid case the moment it's confirmed.

For the Commons and Uncommons filling out the bulk of the checklist, everyday sleeving keeps the whole collection in consistent condition as it grows.

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