Magic: The GatheringNatural OrderRules

Les règlements de Natural Order expliqués : coûts de sacrifice, minutage et erreurs courantes

Natural Order reads simply, but its additional cost creates more rules questions at the table than most sorceries ever generate. Sacrificing a creature as a cost, rather than an effect, changes how and when the spell can actually be cast.

The earlier explainer guide covered what the card does in broad strokes. This one goes deeper into the specific rulings Wizards has issued on it since its original printing.

Getting these interactions wrong is an easy way to lose a game on a technicality, especially in paper Legacy where a judge call can cost you tempo even if the ruling goes your way.

Here's what the official rulings actually say, and where new players tend to misplay it.

Sacrifice as a Cost, Not an Effect

Because sacrificing a green creature is part of Natural Order's additional cost, it happens the moment you cast the spell, before it's even on the stack in a way opponents can interact with. Costs are paid as part of casting, not as a resolving effect.

This matters because it means there's no window for an opponent to respond to the sacrifice itself. By the time Natural Order is on the stack, the creature is already gone.

You Can't Respond to Stop the Sacrifice

Official rulings confirm players can only respond to Natural Order after it has been fully cast and all costs, including the sacrifice, have already been paid. No instant-speed effect can save the creature you're about to sacrifice or force you to sacrifice a different one.

This closes off a common beginner assumption that a flash creature or protection spell can save the sacrificed creature at the last second. Once you've announced Natural Order, that creature is committed.

No Green Creatures Means No Cast

You cannot cast Natural Order at all if you control no green creatures, since you'd be unable to pay the additional cost. This is different from a spell that simply fizzles or does nothing; it's illegal to cast in the first place.

Double-checking board state before announcing the spell matters, especially after combat when a green creature might have died and you didn't track it.

You Can Only Sacrifice One Creature

The rulings are explicit that you can't sacrifice more creatures to search for additional creature cards. One sacrifice pays for exactly one search, no matter how many green creatures you control.

This rules out any attempt to chain multiple searches off a single cast by over-paying the additional cost, since Natural Order simply doesn't scale that way.

Timing and Stack Interactions

As a sorcery, Natural Order can only be cast at sorcery speed, during your main phase with an empty stack. Once it resolves, the creature search and battlefield entry happen as part of that same resolution.

Because the creature enters the battlefield rather than being cast, it doesn't trigger spellcast-based abilities the way a normal cast would, which matters for decks built around casting triggers rather than enter-the-battlefield triggers.

The Most Common Table Misplays

The single most frequent misplay is announcing Natural Order without a green creature already in play, which simply isn't a legal cast. The second most common is assuming the sacrificed creature's death triggers can somehow be prevented after the fact.

A third, subtler mistake is forgetting that the creature found by Natural Order enters the battlefield with summoning sickness like any other creature, unless it has haste.

How Judges Typically Rule at Paper Events

At a sanctioned event, a judge call involving Natural Order almost always centers on whether the additional cost was legally paid before the spell was put on the stack. Judges will check game state at the moment Natural Order was announced, not at any earlier point in the turn.

Because the sacrifice happens as part of casting, judges typically rule that any attempt to respond to the sacrifice itself, rather than to the spell on the stack, simply isn't a legal action in the first place.

Common Mistakes to Avoid

  • Trying to cast Natural Order with no green creature on the battlefield
  • Assuming a flash spell can save the creature you're about to sacrifice
  • Believing you can sacrifice multiple creatures to search for multiple cards
  • Forgetting the found creature still has summoning sickness without haste

Frequently Asked Questions

Can an opponent respond before I sacrifice a creature to Natural Order?

No, the sacrifice is a cost paid during casting, before opponents get a chance to respond.

What happens if my only green creature has protection from sacrifice effects?

You can still sacrifice it to pay Natural Order's cost, since sacrifice isn't the same as destruction or targeted removal.

Can I cast Natural Order with zero green creatures in play?

No, the spell is illegal to cast if you have no green creature available to pay the additional cost.

Does the creature found by Natural Order enter with summoning sickness?

Yes, unless it has haste, the creature enters the battlefield with normal summoning sickness like any other creature.

Master the Rules Before Your Next Match

Getting a technical interaction wrong in a paper Legacy match usually means flipping through a rulebook mid-game while your opponent waits. Keep your key rules pieces easy to find in a pack of toploaders so your Natural Order and its usual targets are always visible and protected at the table.

A quick pre-game check of your board state avoids most of these misplays before they ever come up.

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