Choosing a first deck in the Gundam Card Game usually starts with a simple question: which color actually matches how you like to play?
The game splits its card pool into five distinct colors, each with a clear identity and role on the battlefield.
Most legal decks pair one primary color with a secondary supporting color, so understanding each color's strengths upfront makes that first pairing decision far easier.
This guide breaks down what each color is actually built to do.
Blue is built around drawing more cards than an opponent and recovering HP to outlast them in longer games, giving Blue decks the tools to grind out an advantage over multiple turns rather than winning quickly. Resting effects that stall an opponent's tempo are also common in Blue's card pool.
A player who enjoys out-resourcing an opponent over a long game, rather than racing to a fast win, tends to gravitate toward Blue as a primary color.
Green focuses on accelerating resource growth and searching out specific cards, letting Green decks deploy larger, more powerful Units earlier than their cost would normally allow. This creates a distinct early-to-mid-game power spike compared to slower-ramping colors.
Green pairs well with a color that can protect that early tempo advantage once it's established, since an early lead only matters if it can be defended.
Red is built for direct damage output and relentless early pressure, aiming to close games out quickly before an opponent's late-game plan comes online. Red decks tend to feel fast and straightforward compared to the game's more grindy colors.
A player who prefers a proactive, aggressive playstyle over a patient, reactive one will likely find Red the most immediately satisfying color to pilot.
White carries the most blocking-oriented cards in the game, along with attack-power reduction and bounce effects that punish an opponent's reckless aggression. White decks are built to survive an early rush and take over once the board stabilizes.
White pairs naturally with a color that can convert a stabilized board into a win condition, since White alone leans more defensive than proactive.
Purple is the newest color to develop distinct synergies, built around treating incoming damage as something to leverage rather than purely avoid. This gives Purple decks a fighting-game-style resilience that rewards taking calculated risks.
Purple currently appears as a secondary color across several Starter Decks, pairing with Blue, Red, or Green depending on the specific deck's overall strategy.
A legal deck typically runs a primary color with the bulk of its strategy, supported by a secondary color that patches a specific weakness or adds a complementary tool. This two-color structure is baked into most official Starter Decks as a teaching tool for new players.
Picking a primary color based on preferred playstyle first, then choosing a secondary color that covers its weak points, is a more reliable deckbuilding approach than picking colors at random.
A new player unsure where to start can reasonably pick based on which playstyle description above sounds most appealing, since every color has a genuinely competitive path forward. There's no objectively weakest color at a beginner level.
Trying a Starter Deck built around a color pairing that looks interesting is a low-cost way to confirm that preference before investing in singles.
Every new set adds cards to all five colors rather than dedicating an entire release to one, so a collector doesn't need to wait for a specific set to keep building out a favorite color's card pool. This keeps every color playable and current release after release.
Checking a new set's checklist for a favorite color specifically, rather than assuming distribution is even across every set, helps prioritize which new release actually matters most to a given deck. Some sets do lean thematically toward certain colors based on which anime series they're drawing from, so an uneven split within a single release is still normal.
Five: Blue, White, Red, Green, and Purple.
Most legal decks run one primary and one secondary color for consistency.
Red, built around raw damage and fast pressure.
White, built around blocking and board control.
Once you've picked a color pair, keep your growing collection organized by it. EVORETRO's Plastic Deck Box keeps a color-specific build separate from the rest of your cards.
!